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The Bachelor of Science (B.S.) program in Informatics will be an interdisciplinary degree that combines mastery of general techniques for processing information with specialization in an application area and its information processing problems. The design of the degree responds to the rapidly growing need for skilled workers who can take a problem-driven, system-level, user-oriented perspective toward information and computing, who can apply current informatics methods to address society’s needs, and who can contribute to the next generation of such systems.
The program begins with the fundamentals of Informatics in a general setting and in the context of disciplinary applications. The student will select a focal area such as educational informatics, geo-informatics, digital cultures, enterprise informatics, or game informatics. They will take prescribed courses and complete a two-course capstone project in the focal area. Thus, Informatics graduates will remain highly interdisciplinary, yet have a specialization that gives them a head start on one possible career in Informatics.
Arizona State University has adopted an 8 semester tracking model, which monitors completion of “critical” lower division and “necessary” upper division courses specific to each degree. This set of courses was designed to serve as predictors of academic success in the degree program. The lower division “critical” courses are shaded grey on the flowcharts and indicated on the major map. Upper division “necessary” courses are indicated with stars on the major maps. All courses listed on both the major map and the flowchart are required.
University policy allows students to retake a course one time. Students who are not successful in passing a course after a second attempt will be asked to identify a new major. CIDSE Advising will only entertain third time repeat petitions for students with extenuating circumstances. Please see your academic advisor if you have questions related to 8 semester tracking or course third time repeats.
**Students are subject to any individual course prerequisite changes despite their catalog year.
Total required core course credit hours for 2015 and later catalog years. Core courses include:
HU/SB Guidelines (15 semester hours or five 3-semester hour classes)
One Class Upper Division (HU or SB) – 3 semester hours ~MUST BE TAKEN AT A 4-YEAR INSTITUTION
Within these five classes, select courses that include three awareness areas: cultural, global, and historical. No one class contains more than two awareness areas and this requirement must be met with two classes minimum. Contact your advisor if you have questions.
At least one Upper Division (HU or SB) – 3 semester hours
Students on the 2015 and later catalog years will select 36 hours of course work in this block which includes selecting and completing a 15 hour focus area as specified. Once you have selected a 15 hour focus area select any of the remaining courses to complete the remaining 21 hours to complete the 36 hour requirement of this block. This area requires careful planning. It is recommended that you work with your academic advisor as you make course selections in this area.
Please note: Students will need to take 21 of the 36 total hours as upper division 300/400 level courses. These 21 hours can be shared between the Informatics Electives and the Focus Area.
Students must complete their 15 hours of focus area courses with a minimum GPA of 2.0 for 2015 and later catalog years. Focus area options for the first 15 hours are:
Objective of the Focus Area
The goal of the digital culture focus area is to introduce Informatics undergraduates at ASU, the broad digital culture major offerings at ASU. By taking classes that are offered as part of the broad digital culture initiative, they shall be able to engage in creative practice, and reflect on contemporary culture. Through this process, they can develop a nuanced understanding of the role of information technologies in shaping cultural outcomes. Students select only ONE focus area and must complete all courses as specified with a minimum of a 2.5 GPA. This area is 15 credit hours (5 courses).
Recommended first course that should be taken in the area is AME 111 (formally 194): Introduction to Digital Culture.
Select your focus area courses in consultation with Ryan Pottle AME Digital Culture Advisor for this portion of your Informatics degree. He can be reached by email: Ryan.Pottle@asu.edu or at (480) 965-4495. Please review http://digitalculture.asu.edu/ prior to meeting with Ryan. The focus area courses include:
|Fall Offerings||Spring Offerings|
|AME 194/130: Prototyping Dreams||AME 112: Computational Thinking for Digital Culture|
|ART 218: 3D Tools||AME 294/220: Programming for the Web|
|DCE 294: Hybrid Action/Physical Intelligence in DC||AME 230: Programming for Media Arts|
|AME 294: Intro to Physical Computing||DSC 294/AME 294: Media Editing|
|AME 394/330: How to Build a Digital-Physical System||AME 394: Media Theatre|
|AME 494/430: Mac Development for Media Arts||AME 394/310: Media Literacies & Composition|
|AME 494: Rapid Prototyping through Somatic Research||AME 394/320: Motion Capture for Integrated Systems|
|AME 494/470: Programming for Social & Interactive Media (odd years only)||ANP 394: Digital Modeling & Fabrication|
|AME 494: Animating Virtual Worlds (even years only)||AME 494: Interactive Materials|
|AME 394: Technical Lives||AME 494: Mobile Development for Media Arts|
|AME 494: Media Installations|
|ANP 494: Designing Hybrid Spaces|
|Fall Offerings||Spring Offerings|
|IAP 103: Found I: Interdisciplinary Digital Media (West)||ART 194: Digital Art & Culture or ART 116|
|IAP 104: Found I: Fundamentals of Sound Art (West)||MDC 211: Intro to Digital Sound|
|ART 294: The Still Image in Digital Culture||FMP 294/240: Introduction to Animation|
|FMP 294: Story Development for Game Design||AME 394: Computational Photography|
|MDC 311: Composing & Performing for Hybrid Ensembles||ART 494/345: Visual Prototyping|
|FMP 394: Non-Linear Editing for Film & Media||AME 494: Advanced Interactive Sound|
|ANP 494: Design by Algorithm|
Objective of the Focus Area
An Informatics graduate that chooses the Enterprise Informatics focus area will be prepared to design, develop, and apply computational tools and techniques for a variety of companies that produce goods and/or services.
Recommended first course that should be taken in the area is MAT 266: Calculus for Engineers II. Students pursuing this area will also need to take IEE 380 Probability and Stats for Engineers as their stats elective. Students will also need to plan to complete IEE 385 Engineering Statistics – Probability as one of their Informatics electives in order to be prepared for the IEE 470 requirement.
Choose two from the following four courses:
Objective of the Focus Area
Programming courses focus on how game engines work and writing software to work within the game engine. Courses in programming have direct industry applicability in a number of areas. For example, a student might create a game architecture to help patients with physical therapy or design a game platform that incorporates geographic information systems. Art courses allow students to focus on the visual aspects of game design, including 2D/3D modeling, animation and texturing. Real world applications might include creating an interactive virtual world for corporate training, inventing a surgical simulation to educate medical students or creating content for the film industry. Education courses allow students to discover how to apply game design skills to achieve educational goals, learning to build virtual worlds that complement an educational setting. For example, a student might build a game that teaches linear algebra by incorporating trigonometric rules into the game design, or a game that teaches correct sentence construction to early English learners.
Recommended first course that should be taken in the area is CPI 111: Game Development I.
Choose one from the following courses:
Geographic informatics is based on the science and technology dealing with information that is geographically referenced. This includes data capture, classification, storage, manipulation, processing, display, and dissemination. Fields including geography, geology, landscape ecology, business, tourism and health sciences rely on geographically referenced data and tools to model spatial processes. The theories and application of cartography, surveying, geographic information systems, spatial analysis, and remote sensing combine to support geographic informatics.
Objective of the Focus Area
Graduates of the focus area will be competitive in software development companies and high-end users. They will also be leading candidates in graduate degree programs emphasizing research and development in geographic informatics. Furthermore, graduates will be able to demonstrate skills in computer science, geography, verbal and written communication, collaboration and teamwork, and work well in an interdisciplinary context.
Recommended first course that should be taken in the area is GPH 370: Geographic Information Technologies.
Choose two from the following courses:
Students can select courses from any of the focus areas above to fill in for their Informatics Electives. Students looking for additional options may also select from the list below for Informatics Electives. Some courses may require additional approvals students should work with advisors to obtain approvals and to have additional courses reviewed for this area.
|AME 394: Philosphies of Technology|
|AME 394: Programming the Internet of Things|
|ART 346: 3D Digital Imaging and Animation|
|BIO 355: Introduction to Computational Molecular Biology|
|BIO 411: Quantitative Methods in Conservation and Ecology|
|BIO 424/SOS 424: Dynamic Modeling in Social and Ecological Systems|
|BIO 456: Bioinformatics and Molecular Evolution|
|BIO 469: Computational Neuroscience|
|CIS 300: Web Design and Development|
|CIS 365: Business Database Systems|
|CPI 460: Intelligent Interactive Instructional Systems|
|CPI 441: Gaming Capstone|
|CPI 484: Informatics Internship (per faculty and advisor approval)|
|CPI 494: Special Topics – See Advisor for a list of approved courses|
|CSE 220: Programming for Computer Engineers|
|CSE 240: Introduction to Programming Languages|
|CSE 294: Algorithmic Problem Solving|
|CSE 294/259: Logic for Computer Science|
|CSE 310: Data Structures and Algorithms|
|CSE 340: Principles of Programming Languages|
|CSE 355: Introduction to Theoretical Computer Science|
|CSE 360: Introduction to Software Engineering|
|CSE 394: Special Topics– See Advisor for a list of approved courses|
|CSE 394/335: Intro to Mobile Application|
|CSE 408: Multimedia Information Systems|
|CSE 412: Database Management|
|CSE 445: Distributed Software Development|
|CSE 446: Software Integration and Engineering|
|CSE 460: Software Analysis and Design|
|CSE 464: Software Quality Assurance and Testing|
|CSE 470: Computer Graphics|
|CSE 471: Introduction to Artificial Intelligence|
|CSE 476: Introduction to Natural Language Processing|
|CSE 477: Introduction to Computer-Aided Geometric Design|
|EDT/AME Digital Cultures classes with 3XX or 4XX numbers with Advisor Approval|
|EDT 494/440: Creating and Marketing Mobile Apps|
|EDT 494: Intro to Computer Science for Teachers|
|FSE 301: Entrepreneurship and Value Creation|
|FSE 494: EPICS (need three credits)|
|GIT 310: Web Foundations|
|GIT 335: Computer Systems Technology|
|HSE 101: Human Systems Engineering|
|MAT 267: Calculus For Engineers III|
|MAT 275: Differential Equations|
|SER 216: Software Enterprise, Testing and Quality|
|SER 334: Operating Systems and Networks|
|SOC 334: Technology and Society|
|TEL 313: Educational Technology in K-12 Curriculum|
|TWC 414: Visualzing Data and Information|
|TWC 444: User Experience|